Merci de me dire si je me trompe, car ça me paraît un peu gros tout de même

J'ai essayé de calculer le gain maximum d'expérience après un combat. D'après la formule :
(1.5*1.7*255*1.5*100)/(5*1) * (100+2)/(1+2) +1 = 663'256Bulbapedia a écrit :* a is equal to 1 if the fainted Pokémon is wild, and 1.5 if the fainted Pokémon is owned by a Trainer.
* t is equal to 1 if the winning Pokémon's OT is its current owner, 1.5 if the Pokémon was gained in a domestic trade, and 1.7 if the Pokémon was gained in an international trade.
* b is the base experience yield of the fainted Pokémon's species, listed here.
* e is equal to 1.5 if the winning Pokémon is holding a Lucky Egg, and 1 otherwise.
* L is the level of the fainted Pokémon.
o In Generation V, Lp is the level of the victorious Pokémon.
* s is the number of Pokémon that participated in the battle and have not fainted. If any Pokémon in the party is holding an Exp. Share, s is equal to 2, and for the rest of the Pokémon, s is equal to twice the number of Pokémon that participated instead.
Un gain de 663'256 xp si un Pokémon N.1 obetnu au cours d'un échange international porte un Oeuf Chance en mettant K.O. seul un Leuphorie N.100 ennemi lancé par un dresseur...
Ca signifie que les Pokemon avec une courbe d'exp erratique pourraient up du N.1 au N.100 en un seul Pokémon

Et c'est tout à fait possible. On envoie un premier N.100 qui Faux-Chage Leuphorie, on le laisse crever, puis on envoie le N.1 qui vive-attaque... et hop, + 663'256 xp :/